

- #MAGIC BULLET LOOKS 2.1.0 FOR ANDROID#
- #MAGIC BULLET LOOKS 2.1.0 ANDROID#
- #MAGIC BULLET LOOKS 2.1.0 WINDOWS#
Fixed the problem that the name may be lost when using SpriteFrame resources in scripts.Fixed the problem that some scene data will be left when a parent node is deleted after the children are mounted to others.Fixed the problem that the nodes are not displayed normally after using filters in the animation editor.

#MAGIC BULLET LOOKS 2.1.0 WINDOWS#
#MAGIC BULLET LOOKS 2.1.0 ANDROID#
Fixed the problem of possible lag when playing audios on Android platform #12589.Fixed some rendering issues with Fog and Debug View #12571 #12343.Fixed the problem that building to Android on Windows will report an error when the project path contains spaces #12754.Fixed the problem that ValueArrayPool::get may trigger asserts in DEBUG mode on native platforms.Fixed a possible crash caused by Node::isChildOf on native platforms #12493.Fixed the problem that mesh.minPosition and mesh.maxPosition return a type other than Vec3 on native platforms #12628.Fixed the problem that the configuration of jointTexture does not work on native platform #12639.Fixed the bug of Downloader connection timeout setting error on Android platform #12642.The Anisotropic Lighting parameters of Cocos Creator materials can be interfaced with the Substance material library.

#MAGIC BULLET LOOKS 2.1.0 FOR ANDROID#

Optimized the efficiency of JSBClassType::findClass on native platforms #12548.Add appro圎quals method to the math library on the native platform to determine if it is approximately equal #12610.Modify the Websocket:onclose API on native platforms to be consistent with the web standard #12370.Instead of inheriting from the rendering component, it holds a rendering component so that it no longer affects its children nodes #12636 Optimized the performance of some parts of the UI system for iOS platform #12390.Optimized the performance of animation system on some platforms which support JIT #12308.Now you can play *.wav audio properly on Windows.Support text shadow, italic on iOS platform #12421 #12382.Added the feature of saving image data on native platforms #12503.The following is the main content of this update. In v3.6.1, we fixed many of the important ones from these feedbacks and recommend all users who are using v3.x to upgrade. After the release of v3.6.0, we received a lot of feedbacks from developers about user experience, performance, issues and so on.
