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Magic bullet looks 2.1.0
Magic bullet looks 2.1.0






magic bullet looks 2.1.0
  1. #MAGIC BULLET LOOKS 2.1.0 FOR ANDROID#
  2. #MAGIC BULLET LOOKS 2.1.0 ANDROID#
  3. #MAGIC BULLET LOOKS 2.1.0 WINDOWS#

Fixed the problem that the name may be lost when using SpriteFrame resources in scripts.Fixed the problem that some scene data will be left when a parent node is deleted after the children are mounted to others.Fixed the problem that the nodes are not displayed normally after using filters in the animation editor.

magic bullet looks 2.1.0

  • Fixed the problem that the onBeforeMake and onAfterMake callbacks are not triggered when building.
  • Fixed the problem that the scale of a Prefab cannot take effect in real time in the scene editor after modification.
  • Fixed the problem that Sprite in the scene editor may not be rendered after editing its SpriteFrame.
  • When the image compresse quality of png/jpg/webp is set to 100 or the compressed size is larger than the source image, the source image will be used directly.
  • Optimized the scene editor launch process to speed up the launch speed.
  • Support Cocos Creator - Preferences - Engine Manager - Use Custom use relative paths.
  • Support for command line builds using pre-configured settings from the build panel.
  • Optimized event handling of animation editor, function name can not be nil.
  • Support dragging transition to sort priority in Marionette system.
  • Allow decorators for array properties in script components to affect their elements.
  • #MAGIC BULLET LOOKS 2.1.0 WINDOWS#

  • Support for displaying build progress in the taskbar on Windows.
  • Fixed a memory leak when changing clips of an AudioSource #12592.
  • #MAGIC BULLET LOOKS 2.1.0 ANDROID#

    Fixed the problem of possible lag when playing audios on Android platform #12589.Fixed some rendering issues with Fog and Debug View #12571 #12343.Fixed the problem that building to Android on Windows will report an error when the project path contains spaces #12754.Fixed the problem that ValueArrayPool::get may trigger asserts in DEBUG mode on native platforms.Fixed a possible crash caused by Node::isChildOf on native platforms #12493.Fixed the problem that mesh.minPosition and mesh.maxPosition return a type other than Vec3 on native platforms #12628.Fixed the problem that the configuration of jointTexture does not work on native platform #12639.Fixed the bug of Downloader connection timeout setting error on Android platform #12642.The Anisotropic Lighting parameters of Cocos Creator materials can be interfaced with the Substance material library.

    magic bullet looks 2.1.0

  • Optimize spine memory usage, using RGBA8 color format #12619.
  • Fixed spine/dragonbones engine modules cropping problem #12605.
  • Fixed the problem that tiledtile cannot be moved #12377.
  • particle-2d module resources lost due to cropping 2d modules) #12602
  • Fixed possible resource loss when cropping engine modules (e.g.
  • Fixed a problem caused by extra spaces when parsing HttpRequestHeader #12757.
  • Fixed an issue that may cause interruptions when multi-tasking downloading on iOS platform #12743.
  • #MAGIC BULLET LOOKS 2.1.0 FOR ANDROID#

  • Reduced the package size of the app built for Android platform, reducing unnecessary third-party library references #12537.
  • magic bullet looks 2.1.0

    Optimized the efficiency of JSBClassType::findClass on native platforms #12548.Add appro圎quals method to the math library on the native platform to determine if it is approximately equal #12610.Modify the Websocket:onclose API on native platforms to be consistent with the web standard #12370.Instead of inheriting from the rendering component, it holds a rendering component so that it no longer affects its children nodes #12636 Optimized the performance of some parts of the UI system for iOS platform #12390.Optimized the performance of animation system on some platforms which support JIT #12308.Now you can play *.wav audio properly on Windows.Support text shadow, italic on iOS platform #12421 #12382.Added the feature of saving image data on native platforms #12503.The following is the main content of this update. In v3.6.1, we fixed many of the important ones from these feedbacks and recommend all users who are using v3.x to upgrade. After the release of v3.6.0, we received a lot of feedbacks from developers about user experience, performance, issues and so on.








    Magic bullet looks 2.1.0